Mesh Viewer description:
Mesh Viewer uses OpenGL to render the models.
Mesh Viewer was born under the need for quickly displaying reconstructed triangulated meshes. The current version has been developed by Helmut Cantzler and a number of various contributors. The Mesh Viewer is based on an idea and an early elementary implementation from Craig Robertson.
Triangular meshes can be displayed texture mapped (optional with bilinear filtering), solid or as a wire frame (all lines or just the front lines). The surface normals of the triangles can be displayed optionally.
Loaded models can be rotated, translated and scaled (all done with the mouse). The model is lighted by multiple light sources. Viewpoints can be saved.
Screenshots of the model can be taken. The program is able to calculate the texture map for the 3D model.
Mesh Viewer supports the following 3D file formats:
￭ PMesh forma (used at the Vision group of the University of Edinburgh)
Mesh Viewer is not available for Windows Portable (click here to submit it!)
Mesh Viewer is not available for Handheld
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